Monday, April 21, 2008

The Game Architect Speaks

image by todbot on flickr
Game Architect doesn't update often, but when Kyle posts it's worth the read.

Definitely read his GDC 2008 wrap up, and if you're into engines, read his thoughts on Day 1 Studio's Despair Engine.

I especially enjoyed the engine section on orthogonal hierarchies, a topic I've discussed with many before regarding scene graphs. He mentions that they've split what many have overloaded into a single scene graph into at least 5 hierarchies.

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